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 BBCode-Hidden Forum Features You Can Use

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Slashfan7964
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Join date : 2010-03-19
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PostSubject: BBCode-Hidden Forum Features You Can Use   April 11th 2010, 04:25

Hey everyone!

Most of you know basic BBCode, as I've seen from browsing the forums. But I am going to show you some advanced BBCode in which you can use in your posts.

First, here is the Flash example. There are 2 ways of using this.

You've got two methods to insert a flash animation in your message.

  • First method with the flash BBcode:

    Code:

    [flash(200,40)]http://illiweb.com/fa/i/forumotion.swf[/flash]Result :
  • Second method with the embed-flash BBcode :
    Code:

    [embed-flash(200,40)]http://illiweb.com/fa/i/forumotion.swf[/embed-flash]Result :


Each of these will appear as a mini flash scroller that says Forumotion.

Don't forget to indicate the flash animation's width and the height between the brackets of the used BBcode tag.


You can post in your messages videos that you encountered on one of those two sites :


•The first site is Youtube. You must copy the code in the Embed field and do as following :
Code:

[youtube]code - Embed[/youtube]

•The second site is Dailymotion. You must copy the code in the portable player field and do as following:
Code:

[dailymotion]code - lecteur portable[/dailymotion]
Don't forget to copy the code between the two bbcodes tags corresponding at the host you chose.


The BBCode to insert a frame in a message is identical to the tags used in HTML. To create a frame, you need to start by creating a frame 'table' then insert a 'tr' lign. This lign can contain one or several cells 'td', well as a frame can contain several 'tr' ligns.

•For an example, to create a two ligns and three columns frame, you need to proceed as following :

Code:

[table][tr][td] Lign 1 - Cell 1 [/td] [td] Lign 1 - Cell 2 [/td] [td] Lign - Cell 3 [/td][/tr] [tr][td] Lign 2 - Cell 1 [/td] [td] Lign 2 - Cell 2 [/td] [td] Lign 2 - Cell 3 [/td][/tr][/table]Result : Lign 1 - Cell 1  Lign 1 - Cell 2  Lign 1 - Cell 3 
Lign 2 - Cell 1  Lign 2 - Cell 2  Lign 2 - Cell 3 


•You can also add arguments in the BBcode 'table'. These last ones are identical as those used for HTML. You can for an exemple add a bound to the frame above thanks to the 'border' attribute.

Code:

[table border=1] [tr][td] Lign 1 - Cell 1 [/td] [td] Lign 1 - Cell 2 [/td] [td] Lign 1 - Cell 3 [/td][/tr] [tr][td] Lign 2 - Cell 1 [/td] [td] Lign 2 - Cell 2 [/td] [td] Lign 2 - Cell 3 [/td][/tr][/table]Result :Lign 1 - Cell 1  Lign 1 - Cell 2  Lign 1 - Cell 3 
Lign 2 - Cell 1  Lign 2 - Cell 2  Lign 2 - Cell 3 

Other available attributes are for an example: cellspacing, cellpadding, width, etc.

The frames need to be manipulated with caution, please respect the BBcodes opening and closure. If an opening or closure error is made, you may not obtain what you want.



If you wish to make a text scroll horizontally, you need to use the following BBcode :

[code]scroll]My message[/scroll][code]Result : My message scrolling horizontally.


The second way to make a text scroll is vertically, with the following BBcode :

code]My message[/ode]Result : My message scrolling vertcially.



If you wish to aerate your message by inserting ligns, you can use this BBcode :


[code]
My first message
My second message[/code]

My First Message
My Second Message


If you wish to put text in index or exposure (useful for maths), two BBcodes are proposed :

•First method, to put in index :

[code]
xa+b[code]
xa+b

•Second method, for the exposure :

[code]
2nd day[/code]

2nd day

[code]

•The first is a vertical mirror effect (Vertical symmetry) on the text :


Vertical mirror effect Result : Vertical mirror effect


•The second is a horizontal mirror effect (horizontal symmetry) on the text :


horizontal mirror effect Result : horizontal mirror effect


•If you wish a blur effect in your text, you can use this BBcode :


Blurred messageResult : Blurred message


•The last BBcode effect is the fading :


Fading effectResult : Fading effect[/code]


[code]•First utilization case, the interval is specified at minimum and maximum :


Random number (50,100) :
92
Result :
Random number (50,100) : 87



•Second utilization case, the interval is specified at its maximum :


Random number (1,50) :
9
Result:
Random number (1,50) : 29[/code]



Guitar Hero | Rock Band | Call of Duty | Gran Turismo


Last edited by Slashfan7964 on April 11th 2010, 04:25; edited 1 time in total
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